Theoretically, you'd think Porygon's signal beam could manage it, but it is tanky, and I'm having trobule. Foul Play Houndour w/ Destiny Bond consistently takes out Gengar, Doublade, and Mimikyu, but I haven't found a good way to deal with Dhelmise. It *could* be done with Electro Web theoretically, but I was tired of resetting for an Aqua Tail miss that never came from Blastoise.Īnd now we're at Shade. After that, I swept with Tri Attack since it's super boosted on that field. I eventually needed to overlevel here to get Tri-Attack and set the sun so Archer's drizzle would create a rainbow field. However! I realized that the second gang quest was available, so I could pick up the mandatory Houndour. Porygon simply can't OHKO enough mons to not get taken down, so a sweep is not possible. Buizel already shows it's uselessness as an attacker, since it does literally nothing except be a sacrificial pivot for Porygon.Īrcher: So I had gotten to Shade and attempted it a few times with just Porygon and Buizel and. Being a bug is the right call here in general, but he has too many fire moves for it to be a guaranteed win. I got lucky enough with my charge beam boosts that I manage to 3hko it with electro web after getting spatk lowered, and won by one turn. The Volbeat is unironically the most difficult mon in this fight, because unlike most of her other mons, it dies in 3-4 hits normally, and *on top of that*, lowers my spatk with Struggle Bug. Electroweb was the key here without a doubt, and I eventually used Charge Beam to help boost my spatk. Joltik fires a stream of yellow electricity into the air.So I will eventually have videos for these (I did record them), but I'm now at Shade! Shelly: Porygon and Buizel managed to do this on their own with a mix of luck and abusing protect and helping hand. The web then covers the opponent and shocks it. As it flies through the air, the tip opens up and expands, forming into a large spider web of yellow electricity. Yellow sparks appear in between Galvantula's pedipalps and are shot forward by the user as a stream of yellow electricity. The user attacks and captures opposing Pokémon using an electric net. It damages an enemy and lowers the enemy's Travel Speed for a while. It is obtained either at level 1 or 3 (depending if Thunder Shock is learned first).Įlectroweb has the user attack and capture opposing Pokémon with an electric net, leaving them unable to move.īy reaching level 6, Electroweb is upgraded into either Volt Tackle or Thunderbolt. In Pokémon UNITE, Electroweb is one of Pikachu's two starting moves. Description prior to Version 2.10.0 *: Lowers the target's Speed.Lowers the target's Speed by one stat rank *.Ĭlemont & Heliolisk Scottie/ Bettie & Tech Pichu/ Pikachu/ Raichu Egg In other games Pokémon Masters EX Category Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. ![]() This also lowers their Speed stats.īold indicates a Pokémon gains STAB from this move. The user captures opposing Pokémon in an electric net to inflict damage. Once forgotten, this move can't be remembered. It's recommended that this move is forgotten. The user attacks and captures opposing Pokémon by using an electric net. The user captures and attacks opposing Pokémon by using an electric net. Generation VIII Pokémon Brilliant Diamond and Shining PearlĮlectroweb cannot be selected in a battle. 1.1.1 Pokémon Brilliant Diamond and Shining PearlĮlectroweb inflicts damage and then lowers the target's Speed stat by one stage.Įlectroweb targets all adjacent opponents.Įlectroweb can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move String Shot was used in the prior turn.Pokémon Brilliant Diamond and Shining Pearl.
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