Or that when an injury occurs their pronessess rating would not take such a significant hit so as to immediately make them fragile. Before the 2019 season, it was known as the disabled list (DL). In Major League Baseball (MLB), the injured list (IL) is a method for teams to remove their injured players from the roster in order to summon healthy players. ![]() Was really hoping to see that players had the ability to move from Fragile to Normal to Durable, instead of only being able to move in the opposite direction. An April 1925 newspaper article about players on baseballs 'disabled list', as the injured list was then known. At that point the yearly injury rate is out of control. So a setting of Very High injuries is a must to get a proper amount of injuries.īut fast forward 30 years and 10.3% of he league is fragile or worse. At least in OOTP22, the quickstart had 0.56% of players starting as fragile or worse. The biggest issue with injuries, at least for long term leagues, is how the amount of injury prone players proliferates over time. Don't know if it'll be enough though unless there were some additional changes under the hood. OOTP 20 allows you to take control of baseball franchise. ![]() Players in OOTP have a hidden injury proneness rating that affects how likely they are to get injured. However, if your settings are on High, that would obviously contribute to a higher injury rate as well. ![]() If you are playing on default settings, you probably have Injury Frequency (in the Player & Facegen settings) set to OOTP Classic. That is definitely a significant add and move in the right direction. Injuries occur randomly in OOTP, both during games and between games. Your injury settings may be on High rather than OOTP classic.
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